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Dungeon and Raid Tuning – February 9

Dungeon and Raid Tuning – February 9

Originally Posted by Blizzard
(Blue Tracker)
With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, February 9 in this region), we will make the following tuning adjustments to many dungeon and raid encounters.

Dungeons and Raids

De Other Side

  • Mythic Keystone timer increased to 43 minutes (was 41 minutes).
  • Hakkar
    • Son of Hakkar melee damage reduced by 50%.
    • Blood Nova damage reduced by 20%.
  • Dealer Xy’exa
    • Arcane Lightning damage reduced by 25%.

Necrotic Wake

  • Nalthor the Rimebinder
    • Champion’s Boon duration increased to 30 seconds (was 15 seconds).

Spires of Ascension

  • Ventunax
    • Dark Stride duration decreased to 15 seconds (was 20 seconds).

Theater of Pain

  • Xav the Unfallen
    • Health reduced by 10%.

Castle Natrhia

  • Artificer Xy’mox
    • Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
  • Sun King’s Salvation
    • Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
  • Lady Inerva Darkvein
    • Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
    • Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
    • Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
    • Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
  • Sludgefist
    • Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
    • Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
    • Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
  • Stone Legion Generals
    • Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
    • Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
    • Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
    • Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
    • Heart Rend now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
    • Seismic Upheaval now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
    • Seismic Upheaval now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
    • Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties
  • Sire Denathrius
    • Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.

Additionally, with a hotfix that is now live, Nadjia’s Familiar Predicaments will no longer unintentionally reduce the duration of Dancing Fever.