Complexity Limit was the first guild to kill Mythic Sludgefist, putting them ahead of the rest with 8 out of 10 bosses killed!
Diablo Immortal Blue Post Updates
Blizzard recently posted several updates about Diablo Immortal as it enters a limited public technical Alpha. Be sure to clink the links to get all the info, but here are some highlights:
- Diablo Immortal Technical Alpha Launches
- The primary goal of this Technical Alpha is to test server stability and client performance across a wide variety of devices.
- Starting today, a limited amount of players from Australia who have pre-registered on the Google Play Store will get a direct invite to access the Diablo Immortal Technical Alpha.
- Diablo Immortal Gameplay Overview
- Diablo Immortal bridges the story between Diablo II and Diablo III.
- Your adventure begins in Wortham, where you’ll journey through an unholy forest to the town center.
- Dungeons in Diablo Immortal can be completed in 10-15 minutes (solo or in a party), and they are filled with monsters, gear and items.
- Challenge Rifts let you prove your skills and earn rewards the first time you complete each difficulty level. You’ll also acquire rewards based on your placement on the weekly Challenge Rift leaderboard.
- Elder Rifts can be modified for increased variety and rewards with Crests: a stackable, Rift-specific item new to Diablo Immortal. Using Crests, random modifiers will be added to your Rift that can add positive or negative effects to your next run. Moreover, the increased effort yields greater rewards for the entire party—using a rare Crest will guarantee a Rune drop, and a Legendary Crest will guarantee that everyone receives a Legendary Gem.
- In Diablo Immortal, you can play alone or with any of the other adventurers you will encounter as you explore the world.
- Westmarch is where you can access your stash, trade at the market, visit vendors (including jewelcrafters and blacksmiths who’ll help optimize your equipment), adjust the difficulty of your game, recruit fellow adventurers to join you, step into Elder Rifts, and even take on challenges posted on the city’s Bounty Boards to hunt down targets all over Sanctuary.
- Technical alpha has 4 classes – Barbarian, Monk, Wizard and Demon Hunter. More classes will be added in future updates, including the Crusader and Necromancer.
- Paragon leveling returns, modified from its first iteration in Diablo III to fit the gameplay of Diablo Immortal and evolve a familiar Diablo gameplay system.
- Character And Skill Progression In Diablo Immortal
- o create your own skill build, you have one Primary Attack slot and four Skill slots, and you can freely assign skills to these slots and reassign them on the fly.
- They plan to make additional Paragon trees available over time.
- Each Paragon tree offers Permanent Attributes and Specialization Skills.
- Diablo Immortal Free To Play Approach And Values
- Diablo Immortal will be free-to-play with optional in-app purchases.
- They plan on supporting Diablo Immortal with a constant cadence of free content, including new gear, features, classes, stories, and areas to explore.
- They also want to make sure every purchase feels fair and is guided by a clear set of values that place an emphasis on the player experience for all players.
- Core mechanics are designed to be fun first, and purchases should never circumvent Diablo’s core gameplay – killing demons and getting gear! There should also be a pathway to earn most things you can pay for. And critically important is that the only way to acquire gear is by playing the game.
- They want to provide purchase options that feel worthwhile and deepen your engagement and enjoyment of the game, and where possible the enjoyment of other players as well. Purchases should not detract from your gameplay experience.
- Purchases should feel like a bonus, and entirely optional to enjoy Immortal. The core Diablo Immortal game experience will always be free, and you should be able to enjoy the game for hours on end whether or not you choose to spend money.
- Examples of purchasable items are crests used with elder rifts, reforging items, and seasonal Battle Pass progression system quests with free and paid tracks. These all can be earned through gameplay as well.
- The market is not used to acquire gear, only materials, supplementary items, and gems. This is not the Diablo III real-money auction house
- The three primary currencies are gold, platinum, and eternal orbs (these orbs are real money only and used for purchasing platinum and other items from the store.)
- Itemization In Diablo Immortal
- Gear in Diablo Immortal usually has three types of stats: Base Stats, Attributes, and Magic Attributes. In addition, truly powerful items can have sockets, Legendary attributes, and more.
- In Diablo Immortal, characters have access to 12 gear slots.
- Rare and Legendary items can be further upgraded through a new system we’re calling item ranks.
- Rare (yellow) items drop at rank 0, and can be raised up to rank 5 by visiting the appropriate crafters and spending the necessary crafting materials. Each additional rank adds stats to the item. Legendary items can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.
- Charms provide between one and five unique skill rank bonuses for all classes, rolled randomly. You can break unwanted charms into skill stones, which you can then use to reroll the bonuses on other charms.
- Runes are crafting materials obtained from Elder Rifts. There are 15 different runes, some much harder to obtain than others. Runes are used in recipes related to Legendary Gems and items.
- Legendary gems should provide additional power to your hero, and greatly enhance their performance in combat, while providing another progression path for you to focus on.
- One of their objectives for Diablo Immortal is to ensure you have plenty of goals to pursue. Ranking up Legendary items is but one of many progression paths; Reforging and Bonus Attributes can help you transform an excellent Legendary item you enjoy into something truly one-of-a-kind.
Ghostcrawler Working on Riot Games Possible League of Legends MMO
Previous World of Warcraft game designer Ghostcrawler tweeted that he is now working on a “massive” game, which is more than likely an MMO set in the League of Legends universe.